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SproutyDialogsFileUtils

Inherits: RefCounted

Description

This module is responsible for some file operations and references. It provides methods to manage recent file paths, check file extensions, validate resource UIDs, and other useful methods.

Methods

Return TypeMethod
Stringget_recent_file_path(file_type: String)
voidset_recent_file_path(file_type: String, path: String)
boolcheck_valid_extension(path: String, extensions: Array)
boolcheck_valid_uid_path(uid: int)
Stringensure_unique_name(name: String, existing_names: Array, empty_name: String = "Unnamed")
voidopen_scene_in_editor(scene_path: String, scene_tree: SceneTree)
voidcreate_new_scene_file(scene_path: String, scene_type: String)

Method Descriptions

func get_recent_file_path(file_type: String) -> String

Get the last used path for a file type in a file dialog.


func set_recent_file_path(file_type: String, path: String) -> void

Set the last used path for a file type in a file dialog.


func check_valid_extension(path: String, extensions: Array) -> bool

Check if the path has valid extension.


func check_valid_uid_path(uid: int) -> bool

Check if a UID has a valid resource path associated with it.


func ensure_unique_name(name: String, existing_names: Array, empty_name: String = "Unnamed") -> String

Ensure a name is unique within a list of existing names.


func open_scene_in_editor(scene_path: String, scene_tree: SceneTree) -> void

Open a scene in the editor given its path. Also, needs a reference to the SceneTree (using Node.get_tree()) to process a timer.


func create_new_scene_file(scene_path: String, scene_type: String) -> void

Create a new dialog box or portrait scene file. Needs the path where save the scene file and the type of the scene that can be "dialog_box" or "portrait_scene".