SproutyDialogsFileUtils
Inherits: RefCounted
Description
This module is responsible for some file operations and references. It provides methods to manage recent file paths, check file extensions, validate resource UIDs, and other useful methods.
Methods
| Return Type | Method |
|---|---|
| String | get_recent_file_path(file_type: String) |
| void | set_recent_file_path(file_type: String, path: String) |
| bool | check_valid_extension(path: String, extensions: Array) |
| bool | check_valid_uid_path(uid: int) |
| String | ensure_unique_name(name: String, existing_names: Array, empty_name: String = "Unnamed") |
| void | open_scene_in_editor(scene_path: String, scene_tree: SceneTree) |
| void | create_new_scene_file(scene_path: String, scene_type: String) |
Method Descriptions
func get_recent_file_path(file_type: String) -> String
Get the last used path for a file type in a file dialog.
func set_recent_file_path(file_type: String, path: String) -> void
Set the last used path for a file type in a file dialog.
func check_valid_extension(path: String, extensions: Array) -> bool
Check if the path has valid extension.
func check_valid_uid_path(uid: int) -> bool
Check if a UID has a valid resource path associated with it.
func ensure_unique_name(name: String, existing_names: Array, empty_name: String = "Unnamed") -> String
Ensure a name is unique within a list of existing names.
func open_scene_in_editor(scene_path: String, scene_tree: SceneTree) -> void
Open a scene in the editor given its path. Also, needs a reference to the SceneTree (using Node.get_tree()) to process a timer.
func create_new_scene_file(scene_path: String, scene_type: String) -> void
Create a new dialog box or portrait scene file. Needs the path where save the scene file and the type of the scene that can be "dialog_box" or "portrait_scene".